Gran Turismo Concept | |
---|---|
Developer(s) | Polyphony Digital |
Publisher(s) | Sony Computer Entertainment |
Designer(s) | Kazunori Yamauchi |
Series | Gran Turismo |
Engine | A-Spec |
Platform(s) | PlayStation 2 |
Release |
|
Genre(s) | Sim racing |
Mode(s) | Single player, multiplayer |
Gran Turismo Concept (グランツーリスモ コンセプトGuran Tsūrisumo Konseputo) is a racingvideo game of the Gran Turismo series for PlayStation 2 which is developed by Polyphony Digital. It was released in 2002 in Japan, Southeast Asia, Korea, and Europe.[1] The game was not released in the North American market, although a stripped-down version of it was released in form of Gran Turismo: Nissan 350Z Edition.
As its name suggests, the Iso Rivolta Vision Gran Turismo pays tribute to the Iso Rivolta Gran Turismo sports car of the 1960s, built by Italian manufacturer Iso. You may not realize by looking at it, but Zagato's concept car is said to reconstruct 'the fighting DNA of the original Iso Rivolta,' a car that also participated in endurance racing.
- Zagato - IsoRivolta Vision Gran Turismo Concept. The Zagato IsoRivolta Vision Gran Turismo is the realization of a dream, and designed to race in the virtual world of the Gran Turismo Sport game. Norihiko Harada, Vice-president Design at Zagato.
- Zagato Is Actually Producing the Vision Concept It Designed for Gran Turismo. Unlike most Vision GT cars, which live only in the video game world, Zagato is planning on building three to five examples of the IsoRivolta. By Brian Silvestro.
- A lucky few will be able to drive this thing in real life. Since Gran Turismo 6, car companies have been designing special concept cars specifically for the racing simulator series. Most are outlandish models that will never see the light on non-virtual pixels (especially the laser-powered Chevy Chaparral ).
- Gran Turismo Concept - 2002 Tokyo-Geneva (PS2) - Gran Turismo 15th Anniversary: Episode 4 This is the fourth episode of my Gran Turismo 15th Anniversary Series. Hope you enjoy this episode and the.
This short version title followed the release of the full-length version Gran Turismo 3: A-Spec in 2001 and was eventually followed by Gran Turismo 4.
- 1Versions
Versions[edit]
2001 Tokyo[edit]
The 2001 Tokyo version features Tokyo Motor Show 2001 concept cars including the Nissan GT-R Concept '01, for a total of 51 cars. The game also comes with a 64 page manual, featuring images of the available cars. It was released in Japan and Southeast Asia on January 1, 2002. As of April 2008, Gran Turismo Concept 2001 Tokyo has shipped 430,000 copies in Japan and 10,000 in Southeast Asia.[1]
2002 Tokyo-Seoul[edit]
A second version, 2002 Tokyo-Seoul, was released in South Korea on May 16, 2002,[1] to celebrate the PlayStation 2 official launch in this country. It featured cars from the 2001 Tokyo version plus additional models unveiled at the Seoul Motor Show. This game introduced South Korean automakers, like Hyundai, in the Gran Turismo series. As of April 2008, Gran Turismo Concept 2002 Tokyo-Seoul has shipped 90,000 copies in South Korea.[1]
2002 Tokyo-Geneva[edit]
A last version, 2002 Tokyo-Geneva, was released in Europe on July 17, 2002.[1] It featured all the cars from the 2002 Tokyo-Seoul version plus new models unveiled at the Geneva Motor Show including the Volkswagen W12. A Chinese/English NTSC version was released in the Southeast Asia on July 25, 2002,[1] it adds 30 cars to the 2001 Tokyo version released earlier in this area. As of April 2008, Gran Turismo Concept 2002 Tokyo-Geneva has shipped 1 million copies in Europe and 30,000 in Southeast Asia.[1] https://isberr.weebly.com/download-game-eroge-apk.html. 2002 Tokyo-Geneva is the definitive version of GT Concept, as it has the most cars, including the Ford GT40 LM Edition.
Reception and sales[edit]
On release, Famitsu magazine scored the 2001 Tokyo version of the game a 33 out of 40.[3]
As of April 30, 2008, all versions of Gran Turismo Concept combined have shipped 430,000 copies in Japan, 1 million in Europe, and 130,000 in Asia for a total of 1.56 million copies.[2]
References[edit]
- ^ abcdefghi''Gran Turismo' Series Software Title List'. Polyphony Digital. April 2008. Archived from the original on 2007-02-06. Retrieved 2008-05-29.
- ^ ab'Gran Turismo Series Shipment Exceeds 50 Million Units Worldwide' (Press release). Sony Computer Entertainment. 2008-05-09. Archived from the original on 2008-09-16. Retrieved 2008-05-29.
- ^プレイステーション2 - グランツーリスモ コンセプト 2001 TOKYO. Weekly Famitsu. No.915 Pt.2. Pg.70. 30 June 2006.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Gran_Turismo_Concept&oldid=909701769'
It's the Concept that drives us
Gran Turismo Concept 2002 Tokyo-Geneva is a bit of a turn-up for us PAL gamers. Originally, GT developers Polyphony Digital had planned to release a special version of their inimitable racing series in Japan only, featuring stunning concept cars from the Tokyo Motor Show 2001, rather like the branded demo versions it produces for a handful of car manufacturers in the far east.
Just recently though, Polyphony (or perhaps Sony) underwent a change of heart and declared GT Concept bound for Europe, with a collection of cars from our own beloved continent as well as some Korean and American vehicles to be squashed in along the way. The screenshots were stunning, and a stopgap was certainly welcome while we waited for the true Gran Turismo 4 to emerge.
Having polished the game off in a couple of days though, I'm feeling a little jaded about the whole thing. This is a bite-sized, arcade version of the GT we love. Sure, it has more than 80 cars, most of which we'll never get a chance to see in the flesh, let alone drive, and the 'Concept' moniker means you get to race things like the infamous Toyota Pods, as well as western cars like the Ford Concept GT40 and the Vauxhall VX220. Sadly it's a bit rough around the edges and decidedly short-lived, and it isn't a patch on GT3 in terms of challenge. So what went wrong? And at £25 or thereabouts, is it still worth considering?
Shiny, happy racers
Car disassembly 3d hack apk. First of all, Polyphony haven't made too many changes other than the car roster for this PAL edition - even the main menu still has 'Gran Turismo Concept 2001 Tokyo' scrolling past in the background - but it's a very nice PAL conversion, virtually borderless, although it could have done with some 60Hz loving.
Still, the graphics are a step up from GT3, with a lot of the wrinkles ironed out, like the big, chunky, primary coloured advertising hoardings and the sometimes lacklustre texturing. The graphics still fall short of perfection in a few places - there are no damage models and the cars don't pick up any dirt or dust, emerging pristine from a rough rally session or a full-on nose-to-nose collision - but the cars continue to look uniformly great, and I still maintain that the faked reflections look nicer than the real deal found in the Xbox's Project Gotham. And when coupled with the incredible amount of trackside detail, the stunning car models scream by in almost TV-quality replays. This is certainly the prettiest racer I can remember.
Unfortunately there are only five tracks in Concept, however detailed they might be. Midfield Raceway, Tokyo R246, Swiss Alps, Tahiti Maze and Autumn Ring can all be played in reverse and represent a fairly decent amount of racing, but this isn't a patch on the game's predecessors. After recycling most of GT2 for the series' PS2 debut, the last thing we expected here was a tiny complement of raceways.
C'est facile
Concept is a lot easier than its predecessors too. The proper license tests, which would demand that you learn how to drive a car properly and not just how to twiddle the analogue stick at the right moment, are gone, replaced by incredibly simple one-lap versions with an optional pace car which turns the whole thing into a glorified follow the leader exercise. More forgiving controls mean that you can complete these to Bronze or Silver level without really making too much effort - I had all the Silvers on my first time through - and that it's perfectly possible to corner at high speed and not end up facing the wrong way, pancaked against a wall.
Which brings me onto the biggest omission, the Gran Turismo mode. Instead of completing a lot of qualifying races and working your way to the top of the racing ladder, GT Concept simply offers ten Single Races (one for each track, forwards and backwards) in two difficulty brackets, and these won't take you more than a weekend to win. You unlock a new car for each license test and race, and the Game Status page displays them all and also opens the door to the odd added extra, like the Toyota Pod race, although after all that hype it's just a little slalom with a controlled braking test before the finish line - vaguely enjoyable, but pretty slow.
Infiniti Gran Turismo Concept
Furthermore, the AI still isn't up to much. If you get ahead of the pack they stand almost no chance of catching you. As long as you don't lose time by sideswiping them you can easily pass rival cars on a straight, whereas in GT3 you were struggling to keep ahead of them for the first few hours, whatever their actual racing abilities.
Lifeless?
Gran Turismo Hd Concept Iso
Because it's been greatly simplified, GT Concept offers virtually no longevity for the single player. You'll polish off everything that's on offer in a few days if you even glanced at GT3, whereas with the original it would take weeks or even months to finely hone your skills and become proficient with a variety of high-speed racers. If you can convince a friend to join in, the split-screen multiplayer is a much smoother, more detailed experience, and as with GT3, there's an i.Link mode for those with the means to make use of it, but ultimately this is a racer low on content and high on glamour.
There are even a few question marks in the glamour department. The enormous soundtrack which backed up GT3 had to be shoved aside at times so that you could pay more attention to the game's sound effects, but this arcade-centric edition could do with an improved offering - instead, standout tracks include a trio from Feeder and a couple from Grand Theft Audio, with the rest occupying the middle of the road. It's also annoying that you can't adjust the relative levels of the sound effects and music, because the sound effects are too noisy to make out the music most of the time anyway.
Conclusions
If you don't fancy getting your hands dirty with GT3, then you might consider GT Concept - with its almost photo-realistic visuals and collection of elite vehicles and track designs it makes for a bloody good racer, touching on straight up tarmac battles and rally racing in equal doses. Sadly though, this disappointingly simple distraction will be swept aside in a matter of hours by GT die-hards. And ironically, GT virgins might find better value in the now cheaper GT3 and its arcade mode, which might just spur you on to enjoying the full-blown Turismo.
GT fans, this is a stop-gap, and a pretty minute one at that, so make your mind up now if you think 25 quid is worth a weekend's entertainment. Arcade racing nuts, this is for you, and at the price it's a steal - just make sure first that you wouldn't prefer GT3 in the long run, because if you think you might, you probably will.
7 /10